Downloadable pdfs
Makerspace Playbook: School Edition: This playbook will help you establish a wonderful new resource in your school, neighborhood, or wider local community. It shares the knowledge and experience from the Makerspace team as well as from those who have already started Makerspaces. Download here.
littleBits Project Lessons: https://s3.amazonaws.com/littleBits_pdfs/littleBits-Complete-Project-Booklets.pdf
littleBits Workshop Guide: https://s3.amazonaws.com/littleBits_pdfs/Workshop+Guide+2014.pdf
Centre for Digital Education: Technology Innovation in Education, 2013 Research Project https://s3.amazonaws.com/littleBits_pdfs/CDE13%2BYEARBOOK_V.pdf
Edutopia: Engaging Students in the STEM Classroom Through "Making"
http://www.edutopia.org/blog/stem-engagement-maker-movement-annmarie-thomas
How New Orleans Kindergarteners are 'Making' Their Own Future:
https://www.edsurge.com/n/2014-02-09-how-new-orleans-kindergartners-are-making-their-own-future
STEM needs a new letter: http://www.theatlantic.com/education/archive/2014/01/stem-needs-a-new-letter/282973/
littleBits Project Lessons: https://s3.amazonaws.com/littleBits_pdfs/littleBits-Complete-Project-Booklets.pdf
littleBits Workshop Guide: https://s3.amazonaws.com/littleBits_pdfs/Workshop+Guide+2014.pdf
Centre for Digital Education: Technology Innovation in Education, 2013 Research Project https://s3.amazonaws.com/littleBits_pdfs/CDE13%2BYEARBOOK_V.pdf
Edutopia: Engaging Students in the STEM Classroom Through "Making"
http://www.edutopia.org/blog/stem-engagement-maker-movement-annmarie-thomas
How New Orleans Kindergarteners are 'Making' Their Own Future:
https://www.edsurge.com/n/2014-02-09-how-new-orleans-kindergartners-are-making-their-own-future
STEM needs a new letter: http://www.theatlantic.com/education/archive/2014/01/stem-needs-a-new-letter/282973/
We will have hard copies of the following reference books.
1) Invent To Learn: Making, Tinkering, and Engineering in the Classroom; by Sylvia Libow Martinez (Author), Gary S. Stager (Author)
There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.
2) The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success; by David Thornburg (Author), Norma Thornburg (Author), Sara Armstrong (Author), Gary Stager (Foreword)
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
3) Make: Tinkering: Kids Learn by Making Stuff: by Curt Gabrielson (Author)
In this book, you'll learn:
4) Make: Getting Started with littleBits: Prototyping and Inventing with Modular Electronics; by Ayah Bdeir (Author), Matt Richardson (Author)
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity.
5) Raspberry Pi 2: 101 Beginners Guide: The Definitive Step by Step guide for what you need to know to get started; by Andy Gates (Author)
This book is the definitive resource on the Raspberry Pi.
The Raspberry Pi 2 has become the cornerstone of modern electronics projects. It is used by enthusiasts all over the world for hobbies and professionals for small scale proof of concepts and sometimes often makes it into production environments. This book will allow you to delve into the amazing world of the Raspberry Pi 2 and everything that it has to offer.
6) Worlds of Making: Best Practices for Establishing a Makerspace for Your School; by Laura Fleming (Author)
Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you:
7) Sew Electric; by Leah Buechley (Author), Kanjun Qiu (Author), Sonja de Boer (Author, Illustrator)
If you're interested in interactive toys, light-up fashions, or smart accessories, this book is for you! Sew Electric is a set of hands-on LilyPad Arduino tutorials that bring together craft, electronics, and programming. The book walks you through the process of designing and making a series of quirky customizable projects including a sparkling bracelet, a glow in the dark bookmark, a fabric piano, and a monster that sings when you hold its hands. Play with cutting-edge technologies and learn sewing, programming, and circuit design along the way. It's a book for all ages. Explore the projects with your friends, your parents, your kids, or your students!
8) Sylvia's Super-Awesome Project Book: Super-Simple Arduino (Volume 2); by Sylvia "Super-Awesome" Todd (Author, Illustrator)
In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.
Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.
There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.
2) The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success; by David Thornburg (Author), Norma Thornburg (Author), Sara Armstrong (Author), Gary Stager (Foreword)
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the exciting technology, powerful new design software, and even advice for purchasing your first 3D printer.
The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design.
3) Make: Tinkering: Kids Learn by Making Stuff: by Curt Gabrielson (Author)
In this book, you'll learn:
- Tinkering techniques in key science areas
- How to let kids learn science with hands-on tinkering
- Engaging techniques for science learning at home, in school, or at a makerspace or library
- Step-by-step instructions for activities that don't end with a single project, but that provide many paths for "tinkering forward".
4) Make: Getting Started with littleBits: Prototyping and Inventing with Modular Electronics; by Ayah Bdeir (Author), Matt Richardson (Author)
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity.
5) Raspberry Pi 2: 101 Beginners Guide: The Definitive Step by Step guide for what you need to know to get started; by Andy Gates (Author)
This book is the definitive resource on the Raspberry Pi.
The Raspberry Pi 2 has become the cornerstone of modern electronics projects. It is used by enthusiasts all over the world for hobbies and professionals for small scale proof of concepts and sometimes often makes it into production environments. This book will allow you to delve into the amazing world of the Raspberry Pi 2 and everything that it has to offer.
6) Worlds of Making: Best Practices for Establishing a Makerspace for Your School; by Laura Fleming (Author)
Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you:
- Create an action plan for your own personalized Makerspace
- Align activities to standards
- Showcase student creations
7) Sew Electric; by Leah Buechley (Author), Kanjun Qiu (Author), Sonja de Boer (Author, Illustrator)
If you're interested in interactive toys, light-up fashions, or smart accessories, this book is for you! Sew Electric is a set of hands-on LilyPad Arduino tutorials that bring together craft, electronics, and programming. The book walks you through the process of designing and making a series of quirky customizable projects including a sparkling bracelet, a glow in the dark bookmark, a fabric piano, and a monster that sings when you hold its hands. Play with cutting-edge technologies and learn sewing, programming, and circuit design along the way. It's a book for all ages. Explore the projects with your friends, your parents, your kids, or your students!
8) Sylvia's Super-Awesome Project Book: Super-Simple Arduino (Volume 2); by Sylvia "Super-Awesome" Todd (Author, Illustrator)
In this super fun book, Sylvia teaches you to understand Arduino microcontroller programming by inventing an adjustable strobe and two digital musical instruments you can play! Along the way, you'll learn a lot about electronics, coding, science, and engineering.
Written and illustrated by a kid, for kids of all ages, Sylvia's whimsical graphics and clever explanations make powerful STEM (Science, Technology, Engineering, and Math) concepts accessible and fun.